Lindsay Newey
Scientific Illustrator
For the Nature Knows Best exhibit of “Illuminations”, Lindsay created a beautiful animation that tracks human interaction with and impact on the rest of the living world.
Lindsay is Emerging Creatives of Science (ECOS)’s lead graphic artist. Her favorite kind of work includes illustrating the strange and macabre phenomena of the natural world.
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Projects worked on:
● “Illuminations” Nature knows best animation, in collaboration with ecos
2023
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LINDSAY’S ANIMATION FOR NATURE KNOWS BEST • ILLUMATIONS
Sam Galison
Multimedia Artist
Sam is the creator of Body Colony, an interactive sculpture on emergence in ecosystems, for the Unintended initiative. He’s also the co-creator and illustrator of the one true thing* comic, which aims to unpack the nuances and complexities of our everyday assumptions.
Sam Galison is an artist, designer, and technologist based in San Francisco, and the founder of Studio Galison, a transdisciplinary creative production and design studio. He combines digital and traditional craft practices to create compelling, immersive, and focused experiences in a wide variety of media. Sam works in all kinds of media – ink, pencil, optical glass, music, video, photography, experimental electronics – always prioritizing how these disparate methods can come together elegantly to elicit a meaningful, affective engagement. Much of his work deals with empathy, interactivity, mythology, and the intricacies of our human perception. With this raw material, Sam forges unexpected connections between humans and examines our relationship to the nonhuman "natural" world we collectively inhabit. His work is often intimate and subtle; this quiet closeness provides a safe pathway into unfamiliar territory. — via samgalison.com
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Projects worked on:
● Body Colony
● Unintended
● One True Thing*
● “Illuminations” Event Design
● The Plenary Clubhouse
2018-
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Evelisa Natasha Genova
Painter
Evelisa was one of our featured artists for the It’s Only Human art and science exhibition.
She created two paintings for our penultimate exhibit, beautifully weaving together the show’s critical themes of personal, societal, and social bias and telling a complex yet critical story of culture, place, practice, and appropriation.
While always writing, reading, and researching the human condition, painting has been Evelisa's preferred language of the heart. Evelisa has always turned to painting to celebrate the life and love of her own experiences, or to represent vision and leadership in complex ways. She has a unique artistry that combines classical tradition with surreal and allegorical painting styles, Her paintings are meant to be intimate celebrations - of life and love. Evelisa is a graduate from Harvard University with a masters degree on Education, where her training incorporated Human rights and the Law, social enterprise, social policy and government relations. She is all about building coalitions and building deeper understanding for a more a more compassionate future. — via evelisa.com
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Projects worked on:
● “It’s Only Human” Exhibit Artwork
2016
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Nessa Bryce
Multimedia Artist
Nessa is a multidisciplinary creator currently pursuing her PhD in Clinical Psychology through the Stress & Development Lab at Harvard University.
Nessa is curious about how the brain gathers, integrates, and evaluates information, and explores these questions through both research and artistic inquiry. Her artistic works include painting, drawing, and 3D sculpture, many of which provide experiential dives into the trappings of the human mind.
After being invited to show her work in the It’s Only Human show, Nessa became an integral part of the creative team. She co-conceptualized the participant’s paths through the exhibits, including multiple pieces from her portfolio focused on challenging our perceptions and senses.
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Projects worked on:
● It’s Only Human
2016
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Choukri Mekkaoui
Multimedia Artist & Creative Scientist
For our It’s Only Human show, Choukri created an original, large-scale, interactive brain using light sensory technology for participants to explore.
His creative works are developed based on the technology he uses in his research, blending the worlds of art, science, and technology to look at the human body in new ways.
Choukri Mekkaoui currently serves as an Assistant Professor at Harvard Medical School and is a world-renowned expert in cardiac diffusion imaging. Classically trained in France as a physicist and mathematician, Choukri approaches his work in healthcare through the lens of a physicist. His multidisciplinary expertise led to significant breakthroughs in medical imaging methods and technologies including multimodality imaging and diffusion. These are developments that will help us understand chronic diseases and detect them early enough to save lives. He has also explore the intersection of art, science, and technology, and was awarded the" “best image" at SCMR2015 for his piece, "The Heart of Renoir's Little Girl with a Spray of Flowers", which he generated by applying diffusion MRI tractography to a human heart and depicting its fiber architecture using the color schemes in Pierre-Auguste Renoir's celebrated painting. — via nmr.mgh.harvard.edu & tedxbeaconstreet.com
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Projects worked on:
● It’s Only Human
2016
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Maria Natasha
Line Artist & Illustrator
Natasha is an artist, illustrator, muralist, and painter who specializes in floral and botanical line work, bold graphic murals, and food paintings.
Natasha is a creative and conceptual artist and illustrator who helped bring the Food City themes to life. She created over two dozen original pieces to capture possible futures for, and challenges within, our food system. Concepts included everything from use of robotics in farming to lab-grown meat to regenerative agriculture to deceptive marketing.
Whether creating large murals of people eating noodles or ice cream cones with a scoop of Saturn on top, Natasha has a knack for infusing her work with whimsy, creativity, and unexpected touches. She shares much of her process on Instagram, where she accepts commissions and often posts opportunities to purchase her original works.
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Projects worked on:
● Food City
2020
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Jessica Creane
Game Designer
Jessica is the co-creator of our upcoming Food City board game, which challenges players to build a more equitable and sustainable food system in an imagined city.
Jessica’s expertise in game design provided essential direction in the conceptualization, development, and testing of the experience. Jessica is an extremely focused generalist who runs her life as a creative lab. Her great love in life is uncovering surprising connections between imagination and reality and turning those discoveries into play. Play is how we get excited about change, even when it’s hard, and Jessica’s work as an artist, coach, and facilitator reflects this philosophy. She runs the game and immersive experience design company, I Kant Koan, where she leads a team of thoughtful creativity scientists who thrive on creative and strategic challenges unique to boundary-bending work. — via ikantkoan.com
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